import { useIsRouting, useLocation } from "@solidjs/router"
import { batch, createEffect, onCleanup, onMount } from "solid-js"
import { createStore } from "solid-js/store"
import { Tooltip } from "@opencode-ai/ui/tooltip"
import { useLanguage } from "@/context/language"
type Mem = Performance & {
memory?: {
usedJSHeapSize: number
jsHeapSizeLimit: number
}
}
type Evt = PerformanceEntry & {
interactionId?: number
processingStart?: number
}
type Shift = PerformanceEntry & {
hadRecentInput: boolean
value: number
}
type Obs = PerformanceObserverInit & {
durationThreshold?: number
}
const span = 5000
const ms = (n?: number, d = 0) => {
if (n === undefined || Number.isNaN(n)) return
return `${n.toFixed(d)}ms`
}
const time = (n?: number) => {
if (n === undefined || Number.isNaN(n)) return
return `${Math.round(n)}`
}
const mb = (n?: number) => {
if (n === undefined || Number.isNaN(n)) return
const v = n / 1024 / 1024
return `${v >= 1024 ? v.toFixed(0) : v.toFixed(1)}MB`
}
const bad = (n: number | undefined, limit: number, low = false) => {
if (n === undefined || Number.isNaN(n)) return false
return low ? n < limit : n > limit
}
const session = (path: string) => path.includes("/session")
function Cell(props: { bad?: boolean; dim?: boolean; label: string; tip: string; value: string; wide?: boolean }) {
return (
{props.label}
{props.value}
)
}
export function DebugBar() {
const language = useLanguage()
const location = useLocation()
const routing = useIsRouting()
const [state, setState] = createStore({
cls: undefined as number | undefined,
delay: undefined as number | undefined,
fps: undefined as number | undefined,
gap: undefined as number | undefined,
heap: {
limit: undefined as number | undefined,
used: undefined as number | undefined,
},
inp: undefined as number | undefined,
jank: undefined as number | undefined,
long: {
block: undefined as number | undefined,
count: undefined as number | undefined,
max: undefined as number | undefined,
},
nav: {
dur: undefined as number | undefined,
pending: false,
},
})
const na = () => language.t("debugBar.na")
const heap = () => (state.heap.limit ? (state.heap.used ?? 0) / state.heap.limit : undefined)
const heapv = () => {
const value = heap()
if (value === undefined) return na()
return `${Math.round(value * 100)}%`
}
const longv = () => (state.long.count === undefined ? na() : `${time(state.long.block) ?? na()}/${state.long.count}`)
const navv = () => (state.nav.pending ? "..." : (time(state.nav.dur) ?? na()))
let prev = ""
let start = 0
let init = false
let one = 0
let two = 0
createEffect(() => {
const busy = routing()
const next = `${location.pathname}${location.search}`
if (!init) {
init = true
prev = next
return
}
if (busy) {
if (one !== 0) cancelAnimationFrame(one)
if (two !== 0) cancelAnimationFrame(two)
one = 0
two = 0
if (start !== 0) return
start = performance.now()
if (session(prev)) setState("nav", { dur: undefined, pending: true })
return
}
if (start === 0) {
prev = next
return
}
const at = start
const from = prev
start = 0
prev = next
if (!(session(from) || session(next))) return
if (one !== 0) cancelAnimationFrame(one)
if (two !== 0) cancelAnimationFrame(two)
one = requestAnimationFrame(() => {
one = 0
two = requestAnimationFrame(() => {
two = 0
setState("nav", { dur: performance.now() - at, pending: false })
})
})
})
onMount(() => {
const obs: PerformanceObserver[] = []
const fps: Array<{ at: number; dur: number }> = []
const long: Array<{ at: number; dur: number }> = []
const seen = new Map()
let hasLong = false
let poll: number | undefined
let raf = 0
let last = 0
let snap = 0
const trim = (list: Array<{ at: number; dur: number }>, span: number, at: number) => {
while (list[0] && at - list[0].at > span) list.shift()
}
const syncFrame = (at: number) => {
trim(fps, span, at)
const total = fps.reduce((sum, entry) => sum + entry.dur, 0)
const gap = fps.reduce((max, entry) => Math.max(max, entry.dur), 0)
const jank = fps.filter((entry) => entry.dur > 32).length
batch(() => {
setState("fps", total > 0 ? (fps.length * 1000) / total : undefined)
setState("gap", gap > 0 ? gap : undefined)
setState("jank", jank)
})
}
const syncLong = (at = performance.now()) => {
if (!hasLong) return
trim(long, span, at)
const block = long.reduce((sum, entry) => sum + Math.max(0, entry.dur - 50), 0)
const max = long.reduce((hi, entry) => Math.max(hi, entry.dur), 0)
setState("long", { block, count: long.length, max })
}
const syncInp = (at = performance.now()) => {
for (const [key, entry] of seen) {
if (at - entry.at > span) seen.delete(key)
}
let delay = 0
let inp = 0
for (const entry of seen.values()) {
delay = Math.max(delay, entry.delay)
inp = Math.max(inp, entry.dur)
}
batch(() => {
setState("delay", delay > 0 ? delay : undefined)
setState("inp", inp > 0 ? inp : undefined)
})
}
const syncHeap = () => {
const mem = (performance as Mem).memory
if (!mem) return
setState("heap", { limit: mem.jsHeapSizeLimit, used: mem.usedJSHeapSize })
}
const reset = () => {
fps.length = 0
long.length = 0
seen.clear()
last = 0
snap = 0
batch(() => {
setState("fps", undefined)
setState("gap", undefined)
setState("jank", undefined)
setState("delay", undefined)
setState("inp", undefined)
if (hasLong) setState("long", { block: 0, count: 0, max: 0 })
})
}
const watch = (type: string, init: Obs, fn: (entries: PerformanceEntry[]) => void) => {
if (typeof PerformanceObserver === "undefined") return false
if (!(PerformanceObserver.supportedEntryTypes ?? []).includes(type)) return false
const ob = new PerformanceObserver((list) => fn(list.getEntries()))
try {
ob.observe(init)
obs.push(ob)
return true
} catch {
ob.disconnect()
return false
}
}
if (
watch("layout-shift", { buffered: true, type: "layout-shift" }, (entries) => {
const add = entries.reduce((sum, entry) => {
const item = entry as Shift
if (item.hadRecentInput) return sum
return sum + item.value
}, 0)
if (add === 0) return
setState("cls", (value) => (value ?? 0) + add)
})
) {
setState("cls", 0)
}
if (
watch("longtask", { buffered: true, type: "longtask" }, (entries) => {
const at = performance.now()
long.push(...entries.map((entry) => ({ at: entry.startTime, dur: entry.duration })))
syncLong(at)
})
) {
hasLong = true
setState("long", { block: 0, count: 0, max: 0 })
}
watch("event", { buffered: true, durationThreshold: 16, type: "event" }, (entries) => {
for (const raw of entries) {
const entry = raw as Evt
if (entry.duration < 16) continue
const key =
entry.interactionId && entry.interactionId > 0
? entry.interactionId
: `${entry.name}:${Math.round(entry.startTime)}`
const prev = seen.get(key)
const delay = Math.max(0, (entry.processingStart ?? entry.startTime) - entry.startTime)
seen.set(key, {
at: entry.startTime,
delay: Math.max(prev?.delay ?? 0, delay),
dur: Math.max(prev?.dur ?? 0, entry.duration),
})
if (seen.size <= 200) continue
const first = seen.keys().next().value
if (first !== undefined) seen.delete(first)
}
syncInp()
})
const loop = (at: number) => {
if (document.visibilityState !== "visible") {
raf = 0
return
}
if (last === 0) {
last = at
raf = requestAnimationFrame(loop)
return
}
fps.push({ at, dur: at - last })
last = at
if (at - snap >= 250) {
snap = at
syncFrame(at)
}
raf = requestAnimationFrame(loop)
}
const stop = () => {
if (raf !== 0) cancelAnimationFrame(raf)
raf = 0
if (poll === undefined) return
clearInterval(poll)
poll = undefined
}
const start = () => {
if (document.visibilityState !== "visible") return
if (poll === undefined) {
poll = window.setInterval(() => {
syncLong()
syncInp()
syncHeap()
}, 1000)
}
if (raf !== 0) return
raf = requestAnimationFrame(loop)
}
const vis = () => {
if (document.visibilityState !== "visible") {
stop()
return
}
reset()
start()
}
syncHeap()
start()
document.addEventListener("visibilitychange", vis)
onCleanup(() => {
if (one !== 0) cancelAnimationFrame(one)
if (two !== 0) cancelAnimationFrame(two)
stop()
document.removeEventListener("visibilitychange", vis)
for (const ob of obs) ob.disconnect()
})
})
return (
)
}